Dire Rabbit Mount

Category:
transport/conveyance
Description:
Dire Rabbit

Name:

Size/Type: Large Animal
Hit Dice: 6d8+12 (36 hp)
Initiative: 7
Speed: 60
Armor Class: 14, touch 12, flat-footed 11
Base Attack/Grapple: +3/
13
Attack: Bite 11 Melee (1d85)
Full Attack: Bites 11 Melee (1d85) + 2 Claws 6 Melee (1d62)
Space/Reach: 10/5
Special Attacks: pounce
Special Qualities: low-light vision, Scent
Saves: Fort +6, Ref +9, Will +7
Abilities: Str 20, Dex 25, Con 15, Int 2, Wis 14, Cha 9
Skills: Spot +8, Listen +8, Escape artist +2, Move silently +9, Hide +4, Jump +8
Feats: Alertness, Sneaky, Weapon focus (bite)
Environment: Temperate grasslands, woodlands
Organization: Solitary, Family (2-5)
Challenge Rating: 3
Treasure: 50% standard
Alignment: Always neutral
Advancement: 7-12 HD (large)
Level Adjustment: -
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More information…

That’s no ordinary rabbit. That’s the most foul, cruel, and bad-tempered rodent you’ve ever laid eyes on.

These ridiculous-size rabbits live in grasslands and deep jungles, munching on plants and people alike.
Combat
Pounce: On a successful Bite attempt, a Dire Rabbit can attempt a grapple as a free action. If it succeeds in pinning the foe, it will continued to hop up and down, dealing crushing damage.

Bio:

Dire Rabbit Mount

Gate Guild (Irsa Part 3) CarinnaFox